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영국의 CT교육 사례
작성자 진천초평초 등록일 18.05.18 조회수 96
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Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

컴퓨팅 기술은 수학 과학 디자인 기술과 밀접하게 연관되어 있습니다. 학생들이 자연과 인공적인 시스템에 대한 이해를 하도록 하여 미래를 바꿔나갈 인재로 키우는게 목표입니다. 이를 위해 학생들은 문제를 해결하기 위한 프로그램을 할 수 있도록정보처리 공학에 대한 지식을 가르치게 될 것 입니다.

 

 

Aims

The national curriculum for computing aims to ensure that all pupils:

·         can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

·         can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

·         can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

·         are responsible, competent, confident and creative users of information and communication technology

 

목표

  • 추상, 논리, 알고리즘 데이터 표현 등의 컴퓨터 사이언스에 대한 기본적인개념을 이해한다.
  • 문제를 분석하여 기계어(프로그래밍 언어)로 표현하고, 문제를 푸는 과정을반복 한다.
  • 정보처리 공학을 이용하여 익숙하지 않은 문제를 풀이 해 본다.
  • 정보와 통신 기술에서 책임감 있고 경쟁력 있으며 자신 있는 사용자를 만든다.

 

 

Attainment targets

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

Schools are not required by law to teach the example content in [square brackets].

Subject content

Key stage 1

Pupils should be taught to:

·         understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

·         create and debug simple programs

·         use logical reasoning to predict the behaviour of simple programs

·         use technology purposefully to create, organise, store, manipulate and retrieve digital content

·         recognise common uses of information technology beyond school

·         use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

제 1단계

  • 프로그램을 이해하고, 디지털 장비에서 어떻게 구현되는지 안다.
  • 간단한 프로그램을 만들고 디버깅 해본다.
  • 단순한 프로그램을 만들고 결과를 추론해 본다.
  • 디지털 컨텐츠를 사용하여 목적에 맞도록 창작 구성 저장을 한다.
  • 교실밖에 있는 기구들에 사용되는 정보공학 기술들을 이해한다.
  • 타인의 사생활을 존중하면서, 인터넷이나 다른 온라인 기술과 접목되었을 때유용하고 안전하게 사용되도록한다.

 

Key stage 2

Pupils should be taught to:

·         design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

·         use sequence, selection, and repetition in programs; work with variables and various forms of input and output

·         use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

·         understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration

·         use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

·         select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

·         use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

2단계

·         물리와 수학 등의 문제를 작은 단위로 분할하고 알고리즘을 구성한 뒤에 프로그래밍과 디버깅을 해본다.

·         변수와 여러 가지 입력 형태를 사용하여 절차적, 선별적, 반복적인 프로그래밍을 구현해 본다.

·         알고리즘과 프로그래밍을 쉽게 수정하는 법을 추론해 본다.

·         인터넷과 월드와이드웹(www)을  이해하고 통신과 협동작업에 어떤 도움이 되는지 이해한다.

·         검색엔진이 어떻게 디지털 컨텐츠를 구별하는지 이해하고 효과적으로 사용하는  법을 안다.

·         다양한 디지털 장치에 있는 소프트 웨어를 이용하는 통합프로그램을 만들어서인터넷상에 존재하는 데이터를 처리 저장 분석하는 프로그램을 만든다.

·         사회적으로 용인 가능한 콘텐츠가 무었 인 지 이해하고 안전하게 사용하도록 한다.

 

 

Key stage 3

Pupils should be taught to:

·         design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems

·         understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem

·         use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions

·         understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]

·         understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems

·         understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits

·         undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users

·         create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

·         understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

 

3 단계

·         실생활 문제를 해결하는 컴퓨터를 이용한 추론을 디자인 하고 평가 한다.

·         다양한 컴퓨터를 이용한 알고리즘을 이해한다.

 

·         적어도 하나는 텍스트 모드인 2개이상의 프로그래밍 언어를 이용하여 데이터구조가 들어 있는 컴퓨터 문제해결 프로그램을 만든다.

·         회로 기판의 설계에 사용되는 이진 논리의 알고리즘을 이해하고, 수를 이진수로표현하며 간단한 연산을 해본다.

 

·         컴퓨터 시스템을 만드는 하드웨어와 소프트 웨어 시스템을 이해한다.

·         명령이 컴퓨터 안에서 어떻게 저장 실행 되는지 이해 한다. 다양한 형태의 데이터가 이진 체계로 어떻게 표현되고 조작되는지 이해 한다.

·         디지털 창작물을 창조 재사용 및 목적에 알맞게 수정할 줄 안다.

·         디지털 기술을 안전하게 사용할 줄 안다.

 

 

Key stage 4

All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.

All pupils should be taught to:

·         develop their capability, creativity and knowledge in computer science, digital media and information technology

·         develop and apply their analytic, problem-solving, design, and computational thinking skills

·         understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns

 

 

 

4단계

·         컴퓨터 사이언스와 디지털 미디어 정보공학에 관한 개개인의 창조성, 지식, 능력을 발전 시킨다.

·         컴퓨터식 사고와 문제 해결에 적합한 해석적 문제 해결 능력을 향상 시킨다.

 

·         기술의 발전이 타인과의 안전에 미치는 영향을 이해하고, 타인의 사생활을 보호할 줄 안다. 

 

출처 : http://cafe.daum.net/zetamath/UBKK/4?q=%BC%D2%C7%C1%C6%AE%BF%FE%BE%EE%B0%F8%B1%B3%C0%B0&re=1

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